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Mobile Learning – potential, controversies and implications for future R&P in networked (informal) learning

On Monday, 21 November 2011 I gave a presentation at the SoMobNet Roundtable, IoE London, about social and networked learning from the perspective of the mobile learning discussion. Title of the presentation was “Mobile Learning – Potential and controversies embodied in a young scientific field and arising consequences for future research and practice with view to social, networked and (informal) learning”. The slides are available here via the Cloudworks page of the SoMobNet Roundtable, the extended version of the abstract can be found below.

 

Abstract

Mobile Learning – potential and controversies embodied in a young scientific field and arising consequences for future research and practice with view to social, networked and (informal) learning

Keywords: heuristic and hermeneutic analysis, scientific process, methodology, practice, theory

Mobile Learning is a relatively young discipline, which already has – in some European countries more than in others – a stable standing in both, the scientific discussion and fields of practice. However, even if the mobile learning field seems to be a booming area that generates lots of ideas and future scenarios on how teaching and learning could or should be realised by using mobile and convergent technologies: the reality is often not as innovative and progressive as enthusiasts and advocates of the discipline want people make believe. This applies not only to theoretical approaches but also – and especially – to the practice realised in formalised learning contexts such as school. An analysis of the process of the mobile learning discussion in the U.K. and the German speaking countries Germany, Austria and Switzerland gives evidence to this fact. [1] This analysis which considers the scientific process of the mobile learning discussion, mobile learning practice and methods for the implementation of mobile learning practice in formalised contexts allows to draw conclusions which have relevance not only for the current practice of mobile learning, but that also gives hints on which aspects should be focused by future research and on ways how (informal aspects of) mobile learning should be implemented in formalised contexts without ignoring the learners’ agency, cultural practices, expertise and knowledge.

The paper is structured in three parts:

  1. The first part focuses on the structure of the scientific process of the British and German speaking mobile learning discussion by considering central papers, projects and definitions. It will point out contexts, practices as well as phases and development lines that are relevant for and arising from the scientific discussion on mobile learning.
  2. The second part focuses on projects that are using mobile and convergent technologies in formalised learning context, i.e. school. The analysis of the use of mobile technologies in these projects, together with the results drawn from the structure of the scientific process, provide a basis for conclusions relevant for theoretical approaches to and the practical implementation of mobile learning, considering elements of a socio-cultural ecology of mobile learning (i.e. structures, agency and cultural practices of learners and learning; see Pachler et al. 2010).
  3. The third part of this paper brings together the results drawn from the preceding sections with the aim to highlight areas that need to be developed in future projects and research, that should be adjusted in favour of the learners’ agency, cultural practices, knowledge and expertises, and that can inform areas which are not reduced to learning with mobile technologies, but consider also general areas like didactic approaches to teaching and learning that are informed by a socio-cultural ecology.

This last part will rise questions concerning social, networked and informal learning, e.g. what could social and networked learning mean in formalised contexts, which aspects of informal learning could be used in school contexts, and which models and conceptional frameworks could be useful to frame such approaches on a theoretical and a practical level. These issues will be discussed by giving examples from mobile learning practice in schools. Also, it will be exemplified how informal and formal aspects of learning can be brought together for school learning, which role social and networked practices and the learners’ agency have in this context, and what teachers should consider to moderate these often conflicting aspects.

References

Pachler, Norbert; Bachmair, Ben; Cook, John (2010): Mobile learning: structures, agency, practices. With contributions from Gunther Kress, Judith Seipold, Elisabetta Adami und Klaus Rummler. New York: Springer.

Seipold, Judith (forthcoming): Mobiles Lernen. Analyse des Wissenschaftsprozesses der britischen und deutschsprachigen medienpädagogischen und erziehungswissenschaftlichen Mobile Learning-Diskussion. Dissertation zur Erlangung des akademischen Grades eines Doktors der Philosophie (Dr. phil.) im Fachbereich Humanwissenschaften der Universität Kassel. Vorgelegt von Judith Seipold. Kassel im April 2011.

 


[1] This paper bases on my PhD thesis that was submitted at University of Kassel in April 2011 and will be defended by the beginning of December, 2011. Title: „Mobiles Lernen. Analyse des Wissenschaftsprozesses der britischen und deutschsprachigen medienpädagogischen und erziehungswissenschaftlichen Mobile Learning-Diskussion.“ (Mobile Learning. Analysis of the scientific process of the British and German speaking media education and educational science mobile learning discussion.)

Providing continuity for learner centred learning with mobile phones in schools

The following article is a follow up of my presentation given at a Mobile Media Seminar at the University of Aarhus (DK) in March 2008.

Seipold, Judith (2008): Mobile learning at the interface between formal and informal learning. Harnessing mobile phones and their modes of representation for curricular learning. Seminar Mobile Media, 10. März 2008, Aarhus Universitet, Centre for IT & Learning, Aarhus.

The article was written in English (not the best English) and translated into Danish. The Danish language version was published in 2010.

Seipold, Judith (2010): Kan brugen af mobiletelefoner i undervisningen styrke elev-centrerede læreprocesser? (Englischer Titel: Providing continuity for learner centred learning with mobile phones in schools). In: Bang, Joergen; Dalsgaard, Christian (Red.): Læring & Medier (LOM), Nr. 5: Læring i videnssamfundet. Om vidensformidling, videnskonstruktion og vidensdeling. ISSN 1903-248X. Online.

So this is the original version:

 

Judith Seipold
December 24th, 2008

Providing continuity for learner centred learning with mobile phones in schools

Mobile learning is an emerging issue. Not only is the constantly growing number of m-learning conferences evidence to this fact (Traxler 2007). Also the shift from considering gains and losses of the possibilities and options of m-learning in practice, to theory building marks the step towards the growing-up of this discipline. And last but not least are projects with mobile phones and relevance for learning which are realised inside and outside school, in work and leisure contexts implemented to an increasing degree. Such projects aim to enhance learning and teaching, reading, writing and learning skills, to support attendance, behaviour and social skills, and to counter the digital gap and social exclusion etc. – in general terms: “Research into mobile learning is the study of how the mobility of learners augmented by personal and public technology can contribute to the process of gaining new knowledge, skills and experience“ (Sharples et al. 2007). The aims in terms of research are as widespread as the ways of implementation of m-learning, the used mobile phone functions as comprehensive as the learners’ activities.
The pedagogic dimension behind the aim to provide continuity for learning with focus on the learners’ experiences, cultural practices, expertise etc. from everyday life are rising from at least two dimensions: One is the demand for lifelong learning, which has an education policy dimension (see e.g. COMM/EAC 2008). Lifelong learning considers not only formal and non-formal learning, but also informal learning which refers to areas and activities which are not explicitly settled in educational contexts, but mainly the learners’ everyday life. This position is sustaining the perspective of the integration of informal learning in its broadest sense into school, but with the need to moderate this informal learning and to bring the learners to the awareness of how to productively use their patterns for their learning. Another dimension refers to the school as place which is open for informal activity patterns and agentive media use in specific situations only, e.g. during project classes. During the remaining time, the rules of the school are dominating and the activity patterns from outside school might prompt regulations and limitations, which can be precarious for learners, as Herbert Schweizer (2007) outlines. But instead of cultivating such gaps, the school’s task is to support learners in their meaning making and learning, even if it is necessary to moderate between school’s and everyday life’s perspectives, and to re-contextualise information and knowledge. Yet, this task is realised just hesitantly.
In the following chapter, the question about continuity for learning is related to providing links between the learner’s cultural practices and informal learning from outside school and learning with mobile media inside school. As it will be shown, mobile phones in schools are used as tools, but their “original” use which is deriving from the pupils’ everyday life usage of mobile media is not considered very often. This depends, as it seems, on the didactic design, given by the teacher; the more education is opened towards the learners’ self-organisation and self-responsible learning, the more the usages seems to focus on situative value of the use of mobile media and the respective affordances. The mobile phones as tool for learning is, thus, sometimes used formalised and with view to a given line, sometimes it is used in rather informal terms and in accordance with situative affordances and the learner’s cultural practices. Personalised, communicative and collaborative learning as well as the learners’ expertise/practices are standing in the foreground then.

A glance at the enhancements for learning by using mobile phones – towards learner centred and self-regulated learning
As for the enhancement of learning and teaching, “attributes” describe mobile learning as “spontaneous, personal, informal, contextual, portable, ubiquitous (available everywhere) and pervasive (so integrated with daily activities that it is hardly noticed)” (Kukulska-Hulme 2005, p. 2). “Mobile learning can be […] situated; it can be […] unobtrusive […] and disruptive” (Kukulska-Hulme & Traxler 2005, p. 42), and “ambient” too (Kukulska-Hulme 2005, p. 2). It brings “advantages and drawbacks of more varied and changing locations, more immediate (‘anytime’) interaction, and smaller, often wireless devices” (Kukulska-Hulme 2005, p. 2). These attributes refer to technological characteristics of mobile devices, but they also mark a shift towards different locations for learning, as well as towards a perspective which considers the learner as being in the centre of teaching, learning and knowledge building activities. With mobile learning, which is described as “highly situated, personal, collaborative and long term; in other words, truly learner-centred learning” (Naismith et al. 2004), collaborative, personalised and learner centred learning is gaining increasingly more attention.

“Mobile technologies offer learning experiences which can effectively engage and educate contemporary learners and which are often markedly different from those afforded by conventional desktop computers. These devices are used dynamically, in many different settings, giving access to a broad range of uses and situated learning activities. The personal nature of these technologies means that they are well suited to engaging learners in individualised learning experiences, and to giving them increased ownership (and hence responsibility) over their own work.” (Naismith et al. 2004, p. 7)

The change in understanding learning as a communicative, interactive and meaningful activity of knowledge building (see Laurillard 2002, 2007) rather than a passive and receptive activity – from teaching to learning (Kukulska-Hulme & Traxler 2005, p. 25) – brings changes to the role of teachers and learners. Teachers are seen as providers of information and as moderators who give advice, guidance and support to pupils about how to organise learning (Kukulska-Hulme & Traxler 2005) rather than being “transmitters of knowledge” (Naismith et al. 2004, p. 36). As for learners, on whom this chapter focuses, this new gained responsibility includes opportunities as well as risks: The opportunities might refer to the integration of the learners’ agencies, their individual experiences, interests, competencies, abilities, expertise etc. in the process of knowledge building. The risk is to fail in this process – and to be responsible for the own failure.

Beyond technologies – considering the learners’ agencies in school contexts in order to provide continuity for learning
As Herbert Schweizer (2007, p. 435), a German Professor for Sociology, points out the integration of agencies and activity patterns from outside school into school structures contains risks:  Spontaneous activity and interaction (informal and everyday-life related), which is raising in discursive and communicative processes of appropriation is not totally excluded from formalised organisations and institutions. However, they have to evade to informal contexts whose relation to the formal level is precarious. A consequence is a quasi-formalisation of informal activities and perspectives which has a niche character, and which will always remain in distance and discrepancy to the ‘main stage’, the formal level. (Schweizer 2007, p. 435) At this point – which marks a break between everyday life and school – the need for discursive and communicative moderation becomes relevant. It would be the teacher’s task to reduce risks for learners by acting as moderator, and to provide frames and spaces where pupils, in terms of learning, can act successfully and in the perspective of their agency, by reverting to discursive and communicative meaning making, to their experiences, preferences and strategies related to information handling and knowledge building.
Ben Bachmair in this book argues that school has options to consider pupils’ cultural practices – in a wider sense their agency, activities and expertise from everyday life – for school teaching and learning, as well as cultural resources such as the mobile phone. He leans on structural aspects of Piaget’s terms “accommodation” and “assimilation” to describe teachers’ and learners’ actual and potential “reactions” on the mobile phone which are seen as genuine part of everyday life and mass communication. Envisaged is “an assimilative or accommodative adjustment of cultural practices of meaning making in the modus of learning” (Bachmair 2008) instead of exploiting them for modernisation of school or for technological innovations in the society (see Bachmair in this book).[i] Such an “assimilative or accommodative adjustment” with the aim to provide continuity for learning across contexts and “seamless transitions within and across dimensions of mobility” (Arnedillo-Sánchez 2008, p. 77) can be achieved by reverting to structures which are gained through the agentive and meaningful use of media and their different modes in everyday life as well as school: the pupils’ preferred media, modes and technologies, their usage patterns, their interests, their expertise etc.[ii] In this context, the technological aspect is considered to support cultural practices, and mobile learning is seen as communicative and collaborative interaction (Pachler 2008). This implements that mobile phones are tools for situative meaning making rather than media, which transport content and pre-defined meanings.

Rules as stable and dynamic “learner generated” contexts – link between informal everyday life learning and formal school learning
As the technology is seen as helpful to provide continuity for learning by means of learning anytime and everywhere – in physical, conceptual, social space, “dispersed in time” (Sharples et al. 2007) – but which is first of all considered to be a tool to support cultural practices, it might be worth to have a look at how mobile phones are used in different contexts, i.e. in everyday life and in school, having in mind that continuity for learning must not only be related to dimensions such as time and space, but also to cultural practices of the people involved. To begin with and in order to introduce dynamic, ‘negotiatable’ and situative notions of the use of mobile phones definitions of context[iii] are introduced, which are crucial within the research on mobile learning and which provide useful notions for an analytical basis by referring not only to stable facts but also dynamic processes.

“Mobile learning is not just about learning using portable devices, but learning across contexts” (Walker 2006, p. 2). As for the definition of “context” there exist different notions which see context either as stable and predictable or as generative and dynamic – or as a combination of both (see Dourish 2004 for a detailed outline).

According to Luckin et al. (2005) context can be stable as well as dynamic. The stable elements are relevant in terms of categorisation of resources, the dynamic notion to understand the learners’ agencies and activities:

„[...] a set of inter-related resource elements, the interactions between which provide a particular context. In keeping with our previous discussions, both here and in Luckin (2005), this definition has both a static dimension, through which the resources can be identified and categorized, and a dynamic dimension that describes the organizing activities that activate the resources and form an Ecology that is centred on the learner. The categories in the static dimension are: what is to be learnt (Content), how it is to be learnt (Process) and where it is to be learnt (Place.)“

Cook et al., with reference to Bakardjieva (“technology-in-use-in-social-situations“; Bakardjieva 2005, p. 34), focus on the dynamic dimension, i.e. agentive and meaningful activities of learners with mobile devices in specific social situations (Cook et al. 2007).

“[…] technology extended to include the acts of use in social situations. This is where a user enacts or invents ‘use genres’, i.e. they mobilise available cultural tools to respond to a social situation.” (Bakardjieva 2005, p. 34; quoted from Cook et al. 2007)

In this understanding, the appropriate agentive use of tools in specific situations is basis for the construction of contexts.

“Provisionally, we define a ‘mobile learner generated context’ as being conducted by a learner or learners who:
-     are using mobile devices to communicate or individually reflect,
-     perform learning activities whenever it is appropriate and wherever it is appropriate to them, and
-     in the course of a dialogue with another person or interaction with multimedia resources, raise questions that create a context. When an answer to this context-based question is generated this can give rise to knowledge.” (Cook et al. 2007)

Related to the question of providing continuity for learning, a dynamic understanding of context might be seen as an obstacle in gaining stability and continuity for learning between and across contexts. However, the discussion about mobile learning in schools with view to continuity for learning gives evidence to the need to understand context partly as stable and predictable, and partly as dynamic and learner generated. The cultural resources, i.e. the mobile phones as stable contexts can provide continuity in terms of locations, time, technological connectivity, contents etc. The activities as dynamic dimension are seen as link between everyday life and school, by referring to structures within this dynamic process which both ‘spheres’ (school and everyday life) have in common, which are present within the learners’ cultural practices inside and outside school, and which allow stable frames as well as the option to be negotiated situatively and in social interaction. Such structures are for instance rules. In the following sections the pupils’ proximity to rules within school contexts is explained by using the example of ICT in schools. Beneath, three examples are given which aim to show that there – within mobile learning in schools – exist rules which are agreed upon or given in advance and handled as stable as well as rules in terms of dynamic and open settings which bring forward situative, negotiated and affordance-oriented use of mobile phones in school.

‘Learner’s voice’ – rules and regulations as obstacle or as challenge?
A project from the London Knowledge Lab at the Institute of Education, University of London (Cranmer et al. 2008) on the use of ICT by children in the classroom and in their leisure brought some interesting insights into the pupils’ understanding of learning with ICT in different contexts. Amongst other results, the pupils’ assumptions on affordances (Kress and van Leeuwen 1996, 2006) by using ICT inside or outside school were most evident, as well as their aim to meet specific structures by means of rules and regulations when proposing media from outside school which might be integrated into school, and for which purpose:

(a) Pupils attribute learning with ICT (in this case by referring to games) inside school as being serious and learning, their use outside school and during their leisure as being fun and play. However, pupils hardly see possibilities to bring these two spheres together.

“Boy     Like on the computer when you’re sometimes playing games you could do mathematical games or science questions and stuff like that so you can learn more when you come to school you know a little bit more about the subject.
Int.       So do you think that maybe there should be more games in school on the school computers?
Boy      Yeah.
Boy      I don’t think so because it might interfere with real learning.
Int.       So games is not real learning?
Boy      Well sometimes it is but other times it ain’t.” (Cranmer et al. 2008, p. 23)

(b) Further on, pupils apply the use of ICT from outside school inside the classroom to rules and regulations. The use of their preferred media inside school – which is considered by many of the pupils as making learning more fun (Cranmer et al. 2008, p. 28) is limited by themselves insofar as they would allow the regulated use in specific timeslots and situations only – whereas e.g. during the remaining time, the teacher should keep the devices to hold pupils off playing during the lessons. Such proposals might be related to the social desirability in school contexts and the pupils’ experiences with school as a culturally defined space with own rules and regulations – which include the regulation of the acceptance and use of media from outside school inside.

“It was notable that many of these suggestions for change adopted an almost pleading tone and were often qualified by an acknowledgement and (begrudging) acceptance of school restrictions and regulations. This was evident, for example, in the labels that children attached to their pictures outlining a range of conditions to their visions for future change, eg “games at playtime instead of going outside at playtime” [male, yr. 5, #269], “iPod then you give it to the teacher and she looks after it till spesail time [sic]” [female, yr. 6, #548], “play games if the whole class has had a stressful day” [female, yr. 6, #212] and “ten minutes of time on the computer to do whatever we want as long as its safe” [female, yr. 5, #269] (see also figure eleven’s provisos for use ‘if good’, ‘if you are star of the week’, and only during ‘freetime’).” (Cranmer et al. 2008, pp. 30f)

On the other hand, pupils might have made the experience that rules and regulations include not only limitations, but might rather provide negotiated spaces of relative freedom and range in terms of their agencies, cultural practices and cultural resources (Seipold 2005). However, the pupils’ focus on gaming and their knowledge about rules and regulations as one dominating structures within their school life might provide a link between “playful” activities outside and regulated learning inside school. In both, playful activities and school, rules are basis for cultural practices. As Martin Brynskov (2007) outlines, playful activities can be described as “unstructured (ludic activity), over somewhat structured (play) to highly structured (game)” (Brynskov 2007, p. 9). But rather than taking these different kinds of playful activity as stable, he refers to “transformative social play” (ibid.) as a dynamic and discursive process in which rules are negotiated within social interaction.

“Play in general can be seen as a fluid activity where children can move back and forth between unstructured playfulness and highly structured games with strict rules” (ibid., p. 8).

Rules in these two examples, the British and the Danish one, are considered to be essential for the implementation and use of technologies in school contexts. Also, it might be evident that rules can either be negotiated or set in advance or be dynamically negotiated and changed during use. Rules as structures which are orientational patterns in school as well as outside are seen as linking structures between everyday life and school. In order to gain an understanding for potential regulated or dynamically negotiated use of mobile phones, two questions are central for further considerations: (1) Where are differences in the use of mobile phones in different contexts – in school and outside? And (2) at which point continuity in the use of mobile phones gets notions of discontinuity, i.e. where happens a dynamic and ‘negotiative’ use of mobile phones in schools.

1. Mobile phones and the internet in young people’s everyday lives[iv] – tools for communication, participation and negotiation

The relevance of mobile phones in young people’s everyday lives, the social implementations of the uses of such technologies and impacts on identity construction, community building, privacy etc. is a matter of research in Sociology since some years already (see e.g. Ling 2008; Stald 2007; Glotz 2005). Instead of referring to this field, the following section focuses on data which allow statements about the use of mobile phones by young people and which have relevance for linking their everyday life practices with school learning.[v]
Since some years now, mobile media are ranging amongst the top 10 of young people’s most preferred media. Especially the mobile phone is playing a dominant role. In 2008, 96% females and 94% males between 12 and 19 years own at least one mobile phone. No other medium is owned as often as this device (figure 1), and only television and the computer are used more often in leisure (figure 2). Their favoured brands are Nokia, Siemens, Sony Ericsson, Motorola and Samsung (Bauer Media 2005, p. 16). The functionality of the mobile phones for young people ranges between entertainment (using the phone as mp3 player or playing games on the mobile phone) and regulation of emotions/interaction with others (contact to friends, expression of feelings by SMS). Also “inspiration” by means of using the mobile phone as style and prestige object or as trading platform for music, videos and pictures is an important issue for adolescents (Bauer Media 2007, p. 46).

Figure 1:   Device ownership of adolescents in 2008 (Gerätebesitz Jugendlicher 2008). MPFS 2008, p. 10. URL: http://www.mpfs.de/fileadmin/JIM-pdf08/JIM-Studie_2008.pdf


Figure 2:   Engaging in media during leisure in 2008 (Medienbeschäftigung in der Freizeit 2008). MPFS 2008, p. 12. URL: http://www.mpfs.de/fileadmin/JIM-pdf08/JIM-Studie_2008.pdf

Mobile phones – tools for conversation, production and distribution
According to the data given in figure 3 below, young people between 12 and 19 years are using mobile phones for conversation, entertainment, organisation and archiving:

  • Text based conversation: SMS (text messaging); e-mail
  • Voice based conversation: telephone
  • Entertainment: listen to music; gaming; listen to radio; watch mobile TV
  • Entertainment production/documentation: taking pictures; recording videos
  • Information retrieval: news services; surf the web
  • Archive/database: trade data via blue tooth and MMS (photos, films, music)


Figure 3:   Usage of different mobile phone functions (Nutzung verschiedener Handy-Funktionen). MPFS 2008, p. 63. URL: http://www.mpfs.de/fileadmin/JIM-pdf08/JIM-Studie_2008.pdf

Having a closer look at the categorisation of mobile phone functions, the following consequences for handling information or engaging in communication by using different functions and modes can be drawn:

  • Conversation is done by synchronous voice communication as well as via asynchronous text based communication. Synchronous text based communication such as chat is not mentioned.
  • As entertainment media, the audio and audio-visual media music and games are used, as well as mobile TV; watching films or videos on the other hand is not mentioned. The production of entertainment or documentary formats however refers to the visual dominated picture taking and video recording rather than sound recording or production.
  • Data exchange is related to the distribution of contents and assumable to archiving. The mobile phone might then be used as (transit) data storage.
  • The dimension of organisation which appeared yet in 2007 with reference to the clock function is not mentioned anymore in 2008.

Communication is for the 12-19 year olds central as is entertainment. Up- and download of data and P2P are practiced by engaging in communication, entertainment and information retrieval.

Internet – space for conversation, information retrieval and entertainment
The examples from m-learning practice which are described below include also the use of convergent media such as internet platforms or Weblogs. This technological convergence, which seems to be central and having an important symbiotic function in the field of mobile learning practice, leads to asking for the 12-19 year olds’ internet activities in everyday life. Like for the use of mobile phones conversation, entertainment and archiving are in the centre of young people’s internet activities. Additionally, information retrieval and production (participation) as well as commerce apply to the usage patterns of the 12-19 year olds:

  • Text based conversation: instant messaging; e-mail; chat
  • Voice based conversation: voice over IP
  • Entertainment: listen to music and sounds; watch films and videos, web TV; gaming; listen to web radio
  • Entertainment production/documentation: podcasting
  • Information retrieval: general information (not for school); news; information for school and job; newsgroups; regional events; sports live ticker; read Weblogs; use search engines and Wikipedia
  • Information production: write in newsgroups and Weblogs
  • Social networking: online communities
  • Commerce: buy online
  • Archive/database: music, film and video download; upload videos and pictures; upload music/sounds


Figure 4:   Internet activities 2008 (Internet-Aktivitäten 2008). MPFS 2008, p. 49. URL: http://www.mpfs.de/fileadmin/JIM-pdf08/JIM-Studie_2008.pdf

Basing on these data, the following consequences for handling information or engaging in communication by using different functions and modes can be drawn:

  • Conversation is text based by using different formats. Synchronous and asynchronous tools are used as well as formats which feature either short length and specified language (such as chat language) or the more formalised letter. Voice based communication as an equivalent to telephone conversation is not used very often.
  • Entertainment ranges from listening to music, sounds and web radio over watching films, videos and web TV, to gaming. Young people are the receivers/consumers of these formats and rarely providers of e.g. podcasts.
  • Young people retrieve information rather than produce information; information are either accessed via web pages, search engines, Wikipedia or received via news tickers and newsgroups; only a few make written contributions to newsgroups and Weblogs.
  • Commerce is related to buying something on the internet.
  • Music, film and video download is assumable done with the purpose of storing music, to build a repository, a data base or an archive.
  • Social networking is practiced by more than 50% of the 12-19 year olds.

Related to the internet use, communication, participation and negotiation seem to be central activities for the 12-19 year olds – besides activities which can be characterised as entertainment.

2. Examples for mobile learning in schools and the context related shift of functionalities and affordances

As there is a broad range of the use of mobile phones and the internet in the lives of the 12-19 year olds, the question is if they are also used in school in the same way or if there might be differences. At a first glance, the following results can be drawn: The mobile phones’ functions which are related to conversation, and also negotiation and participation) – telephone, SMS, social networking – are, compared to other functions, used most often in everyday life. In schools, and related to mobile learning, the conversation functions often backs out. This applies to spoken as well as to written communication. Furthermore, tools for data collection and distribution are standing in the foreground, namely the camera (for taking pictures and videos) as well as functions which allow connectivity for distribution of contents. The convergent medium is the platform/Weblog which is used as place to store and archive information and material for documentary purposes or later recall.
The following examples are basing on different didactic[vi] concepts. They aim to show how the use of mobile phones for learning in schools ranges from their use for the purpose of information transport to their situative use and according to specific affordances, including practices from everyday life.

Project “momo – The mobile moodle experience: MobileClassRoom”[vii]
The mobile moodle experience[viii] is part of an m-learning project which was realised in an Austrian Hauptschule within Physics lesson. Pupils from a 4th grade (year 8, 14 year olds) participated in this project in the summer semester 2007. Aim of this part of the project was to test if the technology, which is used for mobile enhanced learning, is working properly, i.e. to evaluate the connectivity and upload between the mobile phones and a moodle platform. The 11 mobile devices (Nokia N71) which were used by the pupils were borrowed from Nokia for a limited period of time. They had to be returned at the end of the project.
The moodle platform and a Java software which was installed on the mobile phones allowed students to upload their data – images, videos and text messages – which they had taken from their experiments in Physics immediately, and without cost from the mobile phone to the platform. The teacher provided basic data and assignments on the moodle platform in advance. The added didactic value was in providing pupils a platform to store their observations, and thereby to make short but complex experiments available long term, i.e. to overcome ephemerality and make the material available for analysis and reflection. Thus pupils would be able to refer to and access their recordings and results again later for further discussion and descriptions (Schittelkopf & nischiTV 2007).

Figure 5:   Unit: Spannung und Stromstärke (amperage and voltage): Die leuchtende Kartoffel (the glowing potato). Schittelkopf 2007. URL: http://moodle.mobileclassroom.at/moodle18/course/view.php?id=5


Figure 6:   Unit: Spannung und Stromstärke (amperage and voltage): Pupils record an experiment with their mobile phones. URL: http://www.youtube.com/watch?v=zwgKnooEKlk


Figure 7:   Spannung und Stromstärke: Pupils’ postings of their results in a moodle forum. URL: http://www.mobileclassroom.at/moodle/course/view.php?id=23

The use of mobile phones within the “momo” project applies to functions for communication, production, distribution and archiving: text messages, images, videos and an upload possibility to a platform. The conversation function text message is in the context of the classroom used to specify the uploaded content (figure 7). The use of the record functions images and videos are used to provide objective and comparable evidences and material for later recall. The convergent medium, a forum on a moodle platform, is used to store material in a repository/archive for later recall. All media and functions are used for documentation and storage purposes. Other functions of the mobile phone as well as of the convergent medium platform are excluded, including their functionalities in everyday life which might be first of all conversation and information retrieval.

Project “Handy”[ix]
The “Handy” project was realised by a teacher in a Swiss private secondary school with a specialism in sports. The mobile phone was used as learning tool as well as a topic of inquiry. The aim of the project was to inform and to support pupils about and in the use of their mobile phones. This included not only to make students aware of the expenses or other risks they might incur by using their mobile phones[x]; the teacher also intended to show them how mobile phones can be used in school contexts and thus for learning, as well as for broaching the issue of formal aspects of telephone conversations (e.g. with view to applying for jobs or to communicate in formalised environments) (Deubelbeiss 2007).
For the practical part of this project the pupils used their own mobile phones. There was no external financial, technical or other infrastructural support – except for the engagement of the project coordinator. Pupils were asked to work on a topic in German, French or Mathematics with a view to producing ‘microcontents’[xi]. Pupils were free to choose the school subject, as well as the media format (film, picture, sound or text); for the project coordinator, it was more important that pupils solve a task and produce ‘microcontent’ in keeping with curricular aims and objectives.
According to the project coordinator, some of the pictures which were used by the pupils were already available on their phones, and thus not produced explicitly for the exercise (see e.g. the Syntax example below). Other pictures were taken from the text book (see e.g. the examples from Maths and French below). The ‘microcontent’ in the form of MMS (Multimedia Messaging Service) was saved as draft and distributed via Bluetooth to the project coordinator’s mobile phone. As for the text based pieces, he revised language and orthography, and uploaded the small units with his mobile phone to a public Weblog at his own expense.

Figure 8:   Maths: Path-time-diagram (Weg-Zeit-Diagramm). URL: http://metaportfolio-phsg.kaywa.ch/mathematik/index.html


Figure 9:   German: Syntax (Satzglieder). URL: http://metaportfolio-phsg.kaywa.ch/deutsch/index.html


Figure 10: French: “M. est plus grand que”. URL: http://metaportfolio-phsg.kaywa.ch/franzoesisch/index.html. The sound file “M. est plus grand que” can be accessed at http://metaportfolio-phsg.kaywa.ch/files/2007/3/Memo.mp3

The use of mobile phones also within the “Handy” project applies to functions for communication, production, distribution and archiving: text messages, images, videos and an upload possibility to a platform. The conversation function text message is used to produce text as integral part of a multimodal assignment (“Syntax”) and to write headlines (“M. est plus grand que”). The record functions images and sounds are also used either as an integral part of an assignment (“Path-time diagram”), to provide additional information (“M. est plus grand que”), or as reference to the original context of the assignment (“Syntax”). The convergent medium internet is used by means of a public Weblog, pushing the archiving function in the foreground by using the Weblog to store learning material.
In terms of the use of text, instruction and information are standing in the centre. Conversation in terms of a discursive and negotiating activity does not seem to be a central issue. According to the non-use of text as a respondent activity, but for his instructive character additional and framing information are in some of the examples provided by other modes, i.e. sound and images.

Project “How mobile phones help learning in secondary school”[xii]
The project “How mobile phones help learning in secondary school” was realised by the Learning Sciences Research Institute at the University of Nottingham. It aimed to recommend “the need to shift the focus of policy away from the devices themselves to consider the frequently-reported reasons that mobile phones are banned: fear of distraction in class, cheating, inappropriate recording of students and teachers, and publication on sites like YouTube. Solutions must be found to each of these, in policies that address:

  • ownership of computing equipment and access to network connections,
  • tools to support curriculum and its personalisation,
  • appropriate behaviour in school and other contexts,
  • privacy and security of data, including photographs and video clips.” (Hartnell-Young & Heym 2008, p. 3)

331 pupils from 3 different schools and different levels of education (Level A, year 9, year 10-11 and year 11) participated in this project in 2006 and/or 2007. Pupils in school A used their own mobile phones, pupils in school B used their own sim cards in provided and ‘unlocked’ smart phones, and in cluster C pupils were lent unlocked smart phones and sim cards, had it available in groups of two pupils only, and only for less than a day (p.5).
The use of mobile phones covered different subjects as well as several mobile phone functions, presumable already before the project started (p.8). Although the project includes different approaches to mobile learning, a broad use of mobile phone functions as well as a huge range of activities by the pupils, the aspect of the pragmatic use (p.8; p.24) seems to be central for the teachers involved in this project (e.g. using the calculator in Maths or Physics, taking pictures to ensure ’scientific validity’, downloading podcasts to enhance foreign language skills, sending text messages with reminders for homework, accessing internet for gathering information etc. (pp.10f)).

Maths 27%
Science 15%
English 11%
Geography 11%
ICT 9%

n = 331

Figure 11: Baseline use in school subjects across schools. Hartnell-Young & Heym 2008, p. 7. URL: http://schools.becta.org.uk/upload-dir/downloads/page_documents/research/lsri_report.pdf

Calculator 37%
SMS 19%
Camera 18%
Stopwatch 16%
MP3 14%
WWW 11%
Phone call 9%

n = 331

Figure 12:  Phone functions reported as used in lessons. Hartnell-Young & Heym 2008, p. 8. URL: http://schools.becta.org.uk/upload-dir/downloads/page_documents/research/lsri_report.pdf

The use of mobile phones within the “How mobile phones help learning in secondary school” project applies to functions for communication, production, distribution and archiving – and is thus in one line with the other two projects “momo” and “Handy”: text messages, images, videos and upload possibilities to a convergent medium, a platform. But compared to the other two projects, here a wider range of functions is covered in situative and an assumed “appropriate” use in specific contexts. Text messages are used to send reminders to pupils, and to communicate with the teacher. Images, videos and sounds are used to record experiments for scientific validity and to store them for later recall. Capturing images is done by means of statements or comments, or to take visual notes instead of writing them down. Further on, the mobile device is used for the distribution and storage of learning material and to transport files for printing, as well as to store homework and download homework to the mobile phone, or to upload ideas, works or documentation of experiments to a web space. The PC as a further convergent medium was used for organisational/infrastructural purposes by means of producing time tables by using the alert function of the mobile phone in combination with the To Do list. Even if also here the documentation and storage affordances are covering a certain space, conversation and organisation are striking which are reaching into further dimensions of learning in terms of a discursive and conversational model of learning (see also Laurillard 2002, 2007), as well as the aspect of organisation and infrastructure as basic requirements for self-directed learning.

3. Mobile learning in schools ranges between the regulated use of mobile phones and the hesitant acceptance of the learners’ cultural practices and situative affordances

Mobile phones are used as topics and as tools for learning, and the functions of the devices are usually not limited to the use of one function only. Preferred are the text, image, video and audio recording function. However, even if there is continuity for learning related to resources such as time, place, space and content, continuity is often missing in terms of the pupils’ cultural practices. Also, there seems to be a lack in the integration of some of the most original affordances which are characterising mobile learning: collaborative, conversational and situated meaning making. To adjust them in school contexts for learning and to scaffold the pupils’ meaning making process, it might be worth to consider the learner’s experiences with rules and regulations, and their ability to adjust and refine such rules and regulations situative and in social interaction – also related to the use of the everyday life device mobile phone in school contexts.

Between narrow and led use and constructivist and open settings
Mobile learning in these three examples reverts to mobile phones as devices, and also the used functions and applications are similar. They are used with view to a specific curricular task, which is defined by the teacher in advance. And they often refer to a repository in form of a platform or a weblog in order to store material and have it available for later recall. With a view to the activities which are implemented in either the teacher’s instruction or the situation, the learners are either led, like in the MOMO example, or they are quite free to chose how to use the mobile devices like in the project by Hartnell-Young. One could also carefully assume that the didactic design is ranging between behaviourist learning on the one hand, and open education with elements of experimental and playful learning on the other. In more general terms, one could find mobile phones as considered to be either tools in a quite narrow sense, which is focusing on the transport of information, or that they are on the other hand focusing on the agencies and cultural practices of the learners as well as on situated learning and affordances.

Re-contextualisation and situated negotiation: determined use or free space?
A look at the functionalities (i.e. the affordances which are envisaged by using a specific function) within the three examples might give evidence to this “break” between the two contexts school and everyday life: the mobile phone tends to be a communicative device in terms of conversation in everyday life contexts of young people, whereas it is “re-contextualised” and becomes e.g. a device for documentation in school. One could say that such a shift might be negotiated in use (by means of Bakardjeva’s and Cook et al.’s notions of learner generated contexts). But one could also refer to the findings of the London Knowledge Lab and argue that the set of rules and regulations in school and for school learning might cause the children to act without allowing themselves to refer to notions of mobile phones which are related to fun and conversation. Conversation is indeed not as often used in m-learning settings as one would guess as the phone and text functions for the purpose of conversation are the most often used functions outside school. The exclusion of this typical everyday life use of the mobile phone marks not only a break between everyday life and school resp. a notion of “discontinuity”; it also points on the fact that communicative and discursive practices in the process of meaning making which are based on conversation are not the core issues in all m-learning projects.

Capturing situations or generating contexts? From ad-hoc usage to retarded use
According to the drop out of conversation to the favour of documentation in some cases, convergent media such as platforms and Weblogs are used as repositories or archives; their relevance for information retrieval – which is one of the activities in which young people engage most often outside school – is not the dominant functionality in school. Instead, they host documents which were produced with the mobile phone, e.g. pictures, films or audio recordings etc. for reliability, sustainability and later recall. Under the light of the tendentious omission of conversation and information retrieval, one might assume that the meaning making process, the building of common and negotiated meanings and knowledge, is “outsourced” to a further medium[xiii], and as a consequence one could say that the immediacy and “ad hoc” notions of mobile devices are retarded, as well as that mobile phones serve as tools to capture immediacy or situations rather than enabling pupils to immediately access and generate situations and contexts. Such specific uses – ad hoc or at a later stage in the learning process – might be intended by the teacher who is setting the didactic design (e.g. with focus on content, context or affordances; see 1.); or they might not be used by pupils because learners try to meet the requirements of school learning in terms of rules and regulations. However, an opportunity which is included is that all learners will have access to the learning material on a platform and are not depended on a situative success or failure of their current task.

Rules as scaffolding constructs can provide spaces for negotiated and agentive meaning making to learners
By referring to rules as linking structure between everyday life and school contexts, the focus is put on the dynamic dimension in the use of mobile phones in schools – which finally relativises the relevance of the question about a potential shift from ad-hoc to at a later stage. The underlying assumption is that rules are either set in advance and stable and predictable, or dynamically negotiated and changed according to a specific affordance. As the three examples aim to show, a regulated and pre-defined use of mobile phones and their functions is realised in m-learning projects as well as an open use which is based on situative negotiations and the use of the phone according to its situative affordance. The latter didactic design is the one which seems to be mostly open for a dynamic use of mobile phones by pupils, and which allows students to refer to their agentive and meaningful use of the tool, depending on the situation and on the assumed affordance. Further on, the examples might be able to show that the way how mobile phones are used in school are most often pre-defined by the teacher who is responsible for the didactic design of his classes, and thus an “open” and dynamic use might not always be possible – or even necessary. However, rules are considered to be constructs which are scaffolding a common context for learning and meaning making, which can also happen situated and spontaneous.
Maybe commonly negotiated rules are structures which may successfully link school with the pupils’ life worlds. They contain the different meanings, experiences, intentions etc. of their constructors and are related to the agents’/ learners’ cultural practices, as well as their situative assumed affordance. Therefore didactic designs which offer spaces for teachers and pupils in order to negotiate on rules for e.g. the use of mobile phones would not only be a way to approach discursively to common meanings or to unfold the learners’ expertise, but also to accept and integrate subjective meanings and cultural practices into objectified and common ones.

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[i]           The research of Bachmair, Pachler, Cook, Rummler and Seipold is related to the current book project of the London Mobile Learning Group (LMLG) (www.londonmobilelearning.net) which they are members of. “The group is working on a theoretical and conceptual framework for mobile learning around the notion of cultural ecology. The analytical engagement with mobile learning of the group takes the shape of a conceptual model in which educational uses of mobile technologies are viewed in ecological terms as part of a cultural and pedagogical context in transformation” (London Mobile Learning Group 2008).

[ii]           Approaches with focus on pupils’ everyday life (learning) and possibilities to integrate their cultural practices and cultural resources by means of their agencies into school are pursued by e.g. Futurelab’s project enquiring minds (www.enquiringminds.org.uk) or the project www.Schulmedientauschboerse.de (realised by the Media Education Unit of the University of Kassel. Bachmair 2004; Seipold 2005a, b, 2008; Rummler 2005). See also e.g. Cranmer et al. 2008; Brynskov 2007.

[iii]          For contemporary notions of context see also The Learner Generated Contexts Group 2008, and Div. & Wikipedia 2008.

[iv]          The figures with usage data are related to Germany and cover the group of the 12-19 year olds.

[v]           Besides: It might be useful to consider such usage data in case there might be a lack of infrastructural support to realise m-learning projects in school which means for the teacher to calculate without expenses, and thus to come back to the already available resources; e.g. the fact that the market share of mobiles phones ranges between 92% and 95% for the 12-19 year olds (MPFS 2007) plays to the use of the pupils’ own mobile phones in schools; the older the pupils get, the less necessary it is for teachers to provide devices; the fact that there are only few different brands preferred by young people between 12 and 19 should encourage teachers who dare to have a too large diversity amongst the pupils’ own mobile phones for projects in school – which might be an obstacle on the technological level, mainly to reach compatibility amongst the used media.

[vi]          The term ‘didactic’ is not used here in the English tradition implying excessive instructional direction and teacher-centredness, but in the German sense of referring to theoretical and practical considerations concerning teaching and learning.

[vii]          Schittelkopf 2007.

[viii]         The project is technologically based on the “Mobile Learning Lösungen” MLE („Mobile Learning Engine“), and the moodle integration solution momo (“mobile Moodle”). Both solutions, MLE and momo, are available as open source under <http://sourceforge.net/projects/mobilemoodle/>. Accessed: 31 August 2008.

[ix]          Deubelbeiss 2007.

[x]           The teacher used for this theoretical part the „Dossier Handy“ from Swiss Television (Schweizer Fernsehen 2003), the website of the polie of the canton of Zurich (Kanton Zürich 2004) and a webquest which refers to both (Vadas & Ellenberger 2007).

[xi]          Microlearning can be described as miniaturisation, fragmentation and ‘elementarisation’ of learning material as well as short-term learning activities. Learning takes place here through an assembly of modular learning units by the learner (see e.g. Hug, 2007).

[xii]          Hartnell-Young & Heym 2008.

[xiii]         For knowledge building and meaning making by using Weblogs see e.g. Shao et al. 2007, for archives e.g. Featherstone 2006.

 

Die London Mobile Learning Group (LMLG)

Als Mitglied der London Mobile Learning Group (LMLG) wurde ich gebeten, einen kurzen Beitrag zu den Aktivitäten und Zielen der LMLG zu erfassen. Da von der Redaktion letztlich jedoch ein anderer Schwerpunkt gewünscht wurde, habe ich beschlossen, den Artikel hier zu veröffentlichen:

Die London Mobile Learning Group (LMLG)

Mobiles Lernen – der theoretischen und praktischen Auseinandersetzung mit diesem Thema aus erziehungswissenschaftlicher, medienpädagogischer und mediendidaktischer Sicht widmet sich die London Mobile Learning Group (LMLG). Ihre Aktivitäten und Ziele finden sich im Folgenden knapp dargestellt.
Lernen mit mobilen und digitalen Technologien – mobile learning, m-learning oder Mobiles Lernen genannt – ist in Deutschland noch nicht sehr populär. In beispielsweise Großbritannien hingegen etabliert sich Mobiles Lernen zunehmend. Auf den ersten Blick liegt die Verwendung von Mobiltechnologien zum Lernen nicht offensichtlich auf der Hand, denn Handy und Co. sind Ressourcen aus dem Alltag und ursprünglich nicht zum Lernen sondern zur Unterhaltung, Kommunikation, Vernetzung und als Lifestyle- und Konsumobjekt konzipiert. Auf den zweiten Blick allerdings eröffnen sich mit der Verwendung von Mobiltechnologien zum Lernen vielfältige didaktische und inhaltliche Möglichkeiten.
Auf die Potenziale, die in der alltäglichen Nutzung von Mobiltechnologien für (schulisches) Lernen liegen, hinzuweisen, hat sich die London Mobile Learning Group (LMLG; www.londonmobilelearning.net (The London Mobile Learning Group (LMLG) 2007-2011)) zum Ziel gesetzt. Sie fokussiert die Handlungskompetenzen und kulturellen Praktiken der Lernenden beim Umgang mit Mobiltechnologien. Denn die Nutzung von Mobiltechnologien dient den Lernenden zu Zwecken der Kommunikation, Unterhaltung oder der Strukturierung des Alltags und geschieht nicht ausnahmslos unreflektiert sondern – wenn oft auch niederschwellig, so dennoch – zielführend und sinnstiftend. Hier liegen nicht nur Chancen für Lernen in informellen Kontexten wie Alltag und Freizeit sondern auch für Lernen in formellen Kontexten wie Schule, Hochschule und beruflicher Aus- und Weiterbildung. Möglich ist dies durch beispielsweise die Überführung von informeller, unreflektierter, affektiver Aneignung in formelles, reflektiertes und objektiv nachvollziehbares Lernen (siehe beispielsweise Bachmair 2009 sowie Beiträge in Bachmair 2010).

1. Die LMLG und ihre Ziele
Die London Mobile Learning Group hat sich 2007 am Institute of Education, University of London, formiert. Ihr gehören zurzeit dreizehn WissenschaftlerInnen aus Großbritannien, Deutschland, Österreich, Schweiz, Schweden und Italien an, die die Disziplinen Erziehungswissenschaft, (Medien-)Didaktik, Medienpädagogik, Kulturwissenschaft, Sozialsemiotik und Bildungstechnologie vertreten.
Generell liegt der Fokus der Aktivitäten der LMLG sowohl auf der theoretischen Weiterentwicklung des Feldes „Mobiles Lernen“ als auch auf der praktischen Implementierung von Mobilem Lernen in unterschiedliche Lehr-Lernkontexte (siehe beispielsweise Pachler/Pimmer/Seipold 2011). Eine der grundlegenden Annahmen, die für die Arbeit der LMLG leitend ist, ist die aktive und gestaltende Rolle der Lernenden an ihrem eigenen Lernprozess. In der Mobile Learning-Diskussion läuft dies unter „personalisiertem“ und „Lerner zentriertem“ Lernen (siehe beispielsweise Seipold 2011). Das Potenzial der einzelnen Lernenden soll gefördert werden. Die Risiken, die in dieser neu gewonnenen Verantwortung der Lernenden angelegt sind, sind aufzufangen. Dies ist besonders deshalb wichtig, da Eigenverantwortung im Lernprozess in der Konsequenz auf alle Entscheidungen der Lernenden zu beziehen wäre – seien es Lernerfolge oder sei es das Scheitern.

2. Aktivitäten der LMLG
Aufgrund ihrer interdisziplinären Ausrichtung ist es der LMLG möglich, innerhalb der Mobile Learning-Forschung ein breites Feld abzustecken. Momentan liegen die Schwerpunkte auf der Unterrichtsplanung, auf innovativen Ansätzen beim schulischen Lernen, Communitybildung, der Unterstützung von Arbeitsabläufen und dem Lernen im medizinischen Umfeld und auf der Unterstützung von sogenannten Risikolernern. Praxisforschung und Theoriebildung stehen dabei nicht isoliert nebeneinander. Vielmehr informiert die Praxis die Theoriebildung, und Theorie hilft, Praxis zu verstehen und zu begleiten. In der Zwischenzeit sind zahlreiche – deutsch- und englischsprachige – Publikationen dazu entstanden, und einzelne Mitglieder der LMLG engagieren sich in national und international ausgerichteten Kooperationsprojekten, sind auf Konferenzen präsent und veranstalten selbst Tagungen und Symposien mit interdisziplinärem Charakter. Zudem wurden zur Anzeige von angrenzenden Themengebieten und Ressourcen Literatur- und Projektdatenbanken zum Mobilen Lernen entwickelt und mit Inhalten bestückt (zu Details siehe www.londonmobilelearning.net).

Mobile Learning-Theorie
Zu den aktuell zentralen Arbeiten der LMLG im Bereich der Theoriebildung gehört die Entwicklung des Modells der „sozio-kulturellen Ökologie Mobilen Lernens“ (siehe beispielsweise Pachler/Bachmair/Cook 2010). Dahinter stehen komplexe theoretische Konzepte und Modelle, die – vereinfacht ausgedrückt – gesellschaftliche und kulturelle Rahmenbedingungen beim Lernen mitbedenken. Dabei wird das Hauptaugenmerk auf die Handlungskompetenzen und kulturellen Praktiken der Lernenden gelegt und auch die Strukturen mitbedacht, in denen die Lernenden handeln und die sie aktiv mitgestalten. Die Mobiltechnologien sind ebenso wie Schule und schulisches Lernen Teil dieser Strukturen.

Mobile Learning-Praxis
Diese Überlegungen leiten sich von der Praxis ab, mit der sich die LMLG im Rahmen ihrer Arbeit auseinandersetzt. Gleichzeitig versuchen die Mitglieder der LMLG, ihre Theorie für die Planung und Analyse von Lehr-Lernpraxis in unterschiedlichen Bildungskontexten aufzubereiten. Aktuell steht dazu das Modell der „vier Parameter“ (siehe beispielsweise Bachmair/Pachler/Cook 2011) zur Verfügung. Mit ihm soll es Lehrkräften möglich sein, Unterricht und Lernpraxis zwischen den formellen Anforderungen der Schule und des Curriculums und informellen Kompetenzen, Praktiken und Ressourcen auszutarieren und diese beiden Bereiche miteinander in Verbindung zu setzen. Diese vier Parameter sind dabei sowohl Planungs- als auch Analysewerkzeug.
Wie die Umsetzung in der Praxis funktioniert, hat Ben Bachmair, Gründungsmitglieder der LMLG, im Projekt „MyMobile“ (medien+bildung.com 2011) der medienpädagogischen Einrichtung „medien+bildung.com“ erprobt. Ein Teil dieses umfangreichen Projekts ist die Nutzung von Handys im Mathematikunterricht. Hier schafften die Schüler eine Verbindung aus curricularem Lernen und ihrer alltäglichen Handypraxis, dem Filmen. Ausdruck des Erfolgs sind nicht nur die Lernleistungen der Schüler, sondern auch Auszeichnungen bei Handyclip-Wettbewerben.

3. Anknüpfungspunkte für Lehrende
Die Arbeiten der LMLG erscheinen häufig als sehr theorielastig. Das liegt vor allem daran, dass Mobiles Lernen eine noch junge Disziplin ist, die konzeptuell und methodologisch erst noch fundiert werden muss. Für Lehr-, Aus- und Weiterbildungspersonal bieten die Ansätze der LMLG dennoch viele konzeptionelle Anknüpfungspunkte für die Lehr-Lernpraxis – sei es bezogen auf den Ansatz, Lernende mit ihren Handlungskompetenzen und kulturell geprägten Praktiken in das Zentrum ihres Lernprozesses zu stellen, oder seien es Praxisprojekte, die durch Interessierte für die eigene Lehre übernommen werden können. So sind mit den Parametern und den einzelnen Praxisprojekten Texte und Konzepte zur Planung und zur Analyse von Lehr-Lernpraxis verfügbar. Im Rahmen des „MyMobile“ Projekts beispielsweise sind umfangreiche Lernmaterialien zum situierten Lernen mit Erzählungen und didaktische Konzepte entwickelt worden, die Lehrenden selbst in ihre Unterrichtspraxis integrieren können. Und als Sammelstelle für Mobile Learning-Projekte haben Mitglieder der LMLG „MoLeaP – Die Mobile Learning Projektdatenbank“ (www.moleap.net (Seipold/The London Mobile Learning Group 2008-2011)) entwickelt. In ihr finden sich weitere Ressourcen, die zum Nachmachen und Weiterentwickeln Mobilen Lernens einladen.

 

Weiterführendes und Kontakt

Weitere Informationen über die LMLG sind unter www.londonmobilelearning.net verfügbar. Für Kooperationen, Vorträge oder Schulungen in deutscher und englischer Sprache stehen die Mitglieder der LMLG gerne zur Verfügung.

 

Referenzen und vertiefende Literatur

Bachmair, Ben: Medienwissen für Pädagogen. Medienbildung in riskanten Erlebniswelten, VS Verlag für Sozialwissenschaften 2009.

Bachmair, Ben (Hrsg.): Medienbildung in neuen Kulturräumen. Die deutschsprachige und britische Diskussion, VS Verlag für Sozialwissenschaften, Wiesbaden 2010.

Bachmair, Ben; Pachler, Norbert; Cook, John: Parameters and focal points for planning and evaluation of mobile learning, 2011. Online: http://www.londonmobilelearning.net/downloads/Parameter_flyer.pdf. (Zuletzt geprüft: 30.03.2011).

medien+bildung.com. medien+bildung.com: MyMobile. 2011. Online: http://medienundbildung.com/mymobile.

Pachler, Norbert; Bachmair, Ben; Cook, John: Mobile learning: structures, agency, practices. Unter Mitarbeit von Gunther Kress, Judith Seipold, Elisabetta Adami und Klaus Rummler, Springer, New York 2010.

Pachler, Norbert; Pimmer, Christoph; Seipold, Judith (Hrsg.): Work-based mobile learning: concepts and cases, Peter Lang, Oxford, Bern, Berlin, Bruxelles, Frankfurt am Main, New York, Wien 2011.

Seipold, Judith; The London Mobile Learning Group (LMLG): MoLeaP – The mobile learning project database/ MoLeaP – Die m-learning Projektdatenbank. Unter Mitarbeit von Klaus Rummler, 2008-2011. Online: http://www.moleap.net. (Zuletzt geprüft: 05.01.2011).

Seipold, Judith: Mobiles Lernen. Theorien, Unterrichtspraxis und Analysemodelle der britischen und deutschsprachigen Mobile Learning-Diskussion. Dissertation zur Erlangung des akademischen Grades eines Doktors der Philosophie (Dr. phil.). Eingereicht im April 2011. 2011.

The London Mobile Learning Group (LMLG): The London Mobile Learning Group (LMLG), 2007-2011. Online: http://www.londonmobilelearning.net. (Zuletzt geprüft: 05.01.2011).

Digitale Identitäten (digital identities)

ENGLISH INTRO:
In preparation for an online panel discussion – which finally didn’t take place – I collected a few headwords concerning “digital identities”. They are covered under the sections theoretical framework, phenomena from media use in everyday-life, and a few conclusions about identity and identity construction.
This will not be further elaborated at this place. More detailled exaplanations – especially regarding the two examples – can be found in Rummler, Seipold (forthcoming) und in Pachler et al. (2010).

DEUTSCHES INTRO:
Zur Vorbereitung auf eine online Panel-Diskussion, die allerdings nicht stattfand, habe ich ein paar Stichpunkte zu “Digital Identities” vorbereitet. Sie umfassen Literatur für den theoretischen Rahmen, zwei Phänomene aus dem Alltag und ein paar zusammenfassende Fazits zu Identität und Identitätskonstruktion.
An dieser Stelle bleibt das so und zunächst ohne weitere Ausarbeitung stehen. Detailliertere Ausführungen sind in den jeweiligen Referenzen zu finden, bezogen auf die beiden aufgeführten Phänomene insbesondere in Rummler, Seipold (forthcoming) und in Pachler et al. (2010).

Theory

Anthony Giddens (Giddens 1991)

  • Identity is constructed by the individual
  • Identity “is a person’s own reflexive understanding of their biography” (Gauntlett 2011b)
  • Continuity of identity is self-constructed (Gauntlett 2011b). In fact, identity is discontinuous and hypertexually linked.
  • Identity is wrapped in narrations.
  • Example of Cyrill can give evidence to: These narrations appear in the digital on-line world on different platforms and are pointing to different aspects of one’s identity.

Klaus Hurrelmann (2001)

  • Identity is constructed in the process of socialisation, i.e. “the productive procession of the inner and outer reality” (see Hurrelmann 2001)

John Potter (2011)

  • “concept of “curating the self” as an essential skill and disposition in lived culture” (Potter 2011, p. 53)
  • “multiple versions of the self are distributed across YouTube, Blogs, Facebook, Twitter and more” (Potter 2011, p. 54)

Ulrich Beck (Beck 1986)

  • Risk society
  • Identity construction is taking decisions and choices and dealing with risks

Gerhard Schulze (Schulze 2000)

  • Erlebnisgesellschaft (event/fun oriented society)
  • The individual is eagerly keen to have fun, the construction of live is centred around this aim, and the subject/the individual in the centre of his or her experiences

Stuart Hall (Hall 1980)

  • decoding-encoding
  • “patterns of ‘preferred readings’” (Hall 1980, p. 134)

Phenomenon (an example) 1:
Cyrill (see Pachler, Bachmair, Cook 2010)

  • Example: A 17 years old with partly migration background has account on different online platforms. He produces videos and shows them on youtube, he has  my space account and presents some artwork there, he is active on fora and gives advise concerning video processing software and digital video cameras and so on.
  • Results: By presenting his outputs and showing/talking about his skills, he represents himself as angry against the society, as vulnerable, as victim, as creative, as expert, as pupil, as teacher, as reflecting, as rich, as poor.
  • Results: He gives his appearance different directions. He and his identity appears to be made of contradictions and inconsistent.
  • Danger: He addresses different target groups on different platforms. The danger is that his audience judges him according to only one of the snippets of his digital identity. (On the other hand: This might be intended by the young man).
  • Meta: Instead of talking about online identity one should rather consider to talk about different facettes of the identity that find space and framing at different places – in the net and outside the net.
  • Meta: There is no “either – or” but only an “as well as”

Phenomenon (an example) 2:
Ringtones on mobile phones (Rummler, Seipold forthcoming)

  • Example: Music according to ones taste of music, soudns such as farts or belches, national anthems etc.
  • Results: By playing these sounds in the public give a glance at the mobile phone owner’s taste, or social or peer association and so on.
  • Danger: Fast labelling (according to ones preferred reading patterns) of people who show their music and/or social preferences and to impute the aim to provoce to them.
  • Meta: The use of specific ringtones is participation: participation in discourses
  • about what is right or wrong in public contexts (ethics)
  • about me belonging to a distinctive group of people instead of to belonging to the masses
  • about showing a part of my identity, and being proud of it

Conclusions

  • Identity is constructed in the process of socialisation
  • Identity is constructed self-responsible
  • Identity is constructed through appropriation
  • Identity is also a result of choices and decisions
  • Identity is constructed non-linear
  • Indentity and identity construction is always meaningful
  • Identity construction is never finished
  • Identity is distinctive
  • Identity can provoke
  • Identity is occasion to establish and to join discourses
  • Identity is the freedom to see things differently
  • Identity is made available to others as either linear or non-linear story/multimedia and multi modal constructs (media production)
  • Facettes of identities can be linked to discourses/ provoke discourses
  • People tend to be judged according to facettes of their identity

References

Beck, Ulrich (1986): Risikogesellschaft: Auf dem Weg in eine andere Moderne (Erstausgabe). Edition Suhrkamp: 1365 (Neue Folge Band 365). Frankfurt am Main: Suhrkamp Taschenbuch-Verl.

Gauntlett, David (2011a): Anthony Giddens. A brief introduction to Giddens’ general approach, plus more detail on his ideas about self, gender and identity in modern societies. Online: http://www.theory.org.uk/giddens.htm.

Gauntlett, David (2011b): Anthony Giddens: The reflexive project of the self. Retrieved from: http://www.theory.org.uk/giddens5.htm.

Giddens, Anthony (1991): Modernity and self-identity: Self and society in the late modern age. Cambridge: Polity Press. Retrieved from: http://www.gbv.de/dms/bowker/toc/9780745609324.pdf.

Hall, Stuart (1980): Encoding/decoding. In: Hall, Stuart u.a. (Hrsg.): Culture, media, language; Working papers in cultural studies, 1972-1979.

Hurrelmann, Klaus (2001): Einführung in die Sozialisationstheorie (7., neu ausgestattete Ausgabe). Weinheim und Basel: Beltz.

Pachler, Norbert, Bachmair, Ben, Cook, John (2010): Mobile learning: structures, agency, practices. New York: Springer. Retrieved from: http://www.springerlink.com/content/v65pt8/.

Potter, John (2011): Creation and curatorship in new media. In: Rummler, Klaus; Seipold, Judith; Lübcke, Eileen; Pachler, Norbert; Attwell, Graham (Hrsg.) (2011): Mobile learning: Crossing boundaries in convergent environments. 21-22 March 2011, Bremen. Book of abstracts, p. 53-56. Retrieved from: http://www.londonmobilelearning.net/downloads/MLCB_BOA_Bremen-2011_Crossing-Boundaries-full_2011-03-18.pdf.

Rummler, Klaus, Seipold, Judith (forthcoming): “Nicht ohne mein Handy!” Alltagsnutzung, Risiken und Bildungschancen eines allgegenwärtigen Geräts. Schüler. Wissen für Lehrer (Heft 2011: Virtuelle Welten).

Schulze, Gerhard (2000): Die Erlebnisgesellschaft. Kultursoziologie der Gegenwart. 8. Auflage, Studienausgabe, Frankfurt a.M.: Campus Verlag.

Für Jeden Etwas: Personal Learning Environments (PLEs) und institutionell verwaltete Lernumgebungen (iMLEs)

Einem Blogpost von Steve Wheeler (2010a) zufolge, auf den ich durch einen Tweet von der PLE Konferenz 2011 in Southampton aufmerksam wurde, wird in der Fachcommunity darüber diskutiert, wie PLEs beschaffen sein sollten, wem sie gehören, ob sie als persönliche Bestandteile der Lerninfrastruktur auch in Institutionen integriert und gar aufgehen können usw. Pragmatisch gesehen – und von einer subjektzentrierten Perspektive aus – sollte es m.E. wohl die Aufgabe von Institutionen sein, Räume und Plätze zur Verfügung zu stellen, in und an denen PLEs Verwendung finden können.

Wie der Name sagt, und wie auch von Steve Wheeler (2010a) hervorgehoben wird, sind PLEs Teil des persönlichen und lebenslangen Lernprozesse. Sie sind auf individuelle Lernbedürfnisse zugeschnitten und stehen in Zusammenhang mit der Verwendung von Technologien und Tools, die allen gleichermaßen zugänglich sind (oder sein sollten), die aber gleichzeitig hochgradig personalisierbar sind (entweder aufgrund ihrer Konfigurationsmöglichkeiten oder durch den subjektiv sinnstiftenden Gebrauch bei der Nutzung).

Trotz der Personalisierbarkeit stehen PLEs nicht isoliert, sondern sie sind anbindbar an unterschiedliche Situationen, Netzwerke, Personengruppen und Kontexte. Wie das Verhältnis dieser Komponenten zueinander aussieht, ist in den folgenden beiden Grafiken zu sehen (beide aus Wheeler 2010a). Demnach bestehen PLEs nicht nur aus Technologien, sondern auch und vor allem aus allen anderen Medien, Bezugspersonen, Persönlichkeitsstrukturen und Netzwerken etc.

Anatomie einer PLE (Wheeler 2010a)

Mit Blick auf eine Mögliche Verbindung zwischen PLEs (den persönlichen Lernumgebungen) und iMLEs (den institutionell verwalteten Lernumgebungen) schlagen Steve Wheeler und Manish Malik vor, Cloud Learning Environments (CLEs) als Bindeglied zwischen PLEs und iMLEs zu verwenden. Die untenstehende Grafik soll dies schematisch darstellen:

Konzept einer CLE (Wheeler 2010a)

Dass CLEs nicht die optimale Lösung zur Überbrückung der Diskrepanzen zwischen PLEs und iMLEs sind, merkt Steve Wheeler (2010a) kritisch an. Dennoch könnten sie eine Kompromisslösung darstellen, die sowohl den Anforderungen von Institutionen als auch denen der Lerner entgegen kommt.

Welche zentralen Erwartungen Lerner an ihre PLEs haben könnten verdeutlichen zwei weitere Grafiken (beide Wheeler 2010b). Dabei ist es das Erstellen, Teilen und Organisieren von Inhalten, das in der Schnittmenge “Kommunikation” definiert:

Zweck der Nutzung persönlicher Webtools (Wheeler 2010b)

Wie konkret eine PLE aussehen könnte, zeigt die nachfolgende Grafik. In diesem Fall wäre das Portfolio, wie Steve Wheeler (2010b) ausführt, als Referenzpunkt das Tool, das von Institutionen zur Verfügung gestellt werden könnte und das durch die individuelle Verwendung der durch die jeweiligen Lerner präferierten Tools und Medien gefüllt wird:

Physiologie einer PLE (Wheeler 2010b)

In dieser wirklich knappen Einführung in das Thema der PLEs und ihrem Verhältnis zu iMLEs ist möglicherweise deutlich geworden, dass (a) Lernen eine hochgradig subjektive Angelegenheit ist, sich (b) dies auch auf die Auswahl und Verwendung von Lernwerkzeugen bezieht und (c) Bildungseinrichtungen sich darauf einlassen und Rahmen schaffen müssen, in denen Lernen sowohl für den Einzelnen funktioniert als auch im Kontext institutioneller Anforderungen gelingt.

 

Referenzen

Wheeler, Steve (2010a): Anatomy of a PLE. Online.

Wheeler, Steve (2010b): Physiology of a PLE. Online.

Un-conferencing-Formate – kollaborative Wissensarbeit und kommunikative Lernformen

Un-conferencing ist “posh” – und das zu Recht. Teils werden ganz Konferenzen wie z.B. die EduCamps nach diesem Prinzip, das auf kollaborativer Wissensarbeit und kommunikativen Lernformen basiert, organisiert; teils finden sich auf Konferenzen Slots, in denen Platz für un-conferencing geschaffen wurde.

Auf unserer Mobile learning: Crossing boundaries in convergent environments Conference (MLCB), die wir als Kollaborationsveranstaltung im März 2011 in Bremen durchgeführt haben, wollten wir (damals noch ohne pontydysgu.de) un-conferencing selbst ausprobieren. Allerdings nur im kleinen Rahmen und auf freiwilliger Basis. Denn nicht Jeder ist ein “Mitmacher”. Grund war zum einen die Absicht, eine reine Vortragskonferenz zu vermeiden und die Teilnehmer zu Diskussionen anzuregen. Zum anderen sahen wir es in Anbetracht der Menge an Anfragen für Vorträge mittlerweile sogar als Notwendigkeit an, alternative Formate anzubieten; denn un-conferencing-Formate bieten eben Vielen die Möglichkeit, Input einzubringen.

Letztlich haben wir einige bereits existierende und etablierte Formate aufgegriffen, andere haben wir eigens entwickelt. Die Leitlinien, die wir im Vorfeld zur Konferenz zu den jeweiligen Formaten formuliert haben – auch un-conferencing folgt teils strengen Richtlinien – finden sich als ursprünglicher, englischer Beitrag mit dem Titel “Un-conferencing formats at MLCB conference” auf dem Media-Education-Culture-Blog. Für die pontydysgu.de-Website habe ich die Endversion übersetzt und inhaltlich nochmals leicht überarbeitet. Eine deutschsprachige Vorversion ["Format mash-ups – Konferenz zwischen Präsentation und Kollaboration"] ist ebenfalls auf Media-Education-Culture verfügbar. Und wie es für un-conferencing-Formate die Regel ist, wurden im Vorfeld keine weiteren koordinierende und strukturierende Vorbereitungen getroffen.

 

Radio workshop
In einem Radio Wokshop wird in die Konzipierung und Realisierung von Live-Radiosendungen sowie das Live-Streamen selbiger über das Internet eingeführt. Im Anschluss an den kleinen Workshop findet eine ca. halbstündige Live-Radiosendung statt, in der das Gelernte direkt ausprobiert wird.

Paper jam
Teilnehmer finden sich in kleinen Gruppen zusammen und wählen gemeinsam ein Thema aus, an dem sie innerhalb der folgenden Stunde gemeinsam arbeiten. Ziel ist es, einen ein- bis zweiseitigen Text zu verfassen, der direkt nach Fertigstellung im Internet veröffentlicht wird.

Poster session
Poster werden im Foyer des Veranstaltungsortes ausgehängt oder per Video-Beamer an Leinwände projiziert. Ein Moderator führt die Teilnehmer von Poster zu Poster. An jeder Station gibt der Autor des Posters eine kurze Präsentation. Die Zuhörer sind dazu eingeladen, Fragen zu stellen und sich in den Dialog mit den Präsentierenden zu begeben. Im Anschluss wechselt die Gruppe zum nächsten Poster.

Speed debate
Die erste abschließende Plenumsveranstaltung ist als “speed debate” konzipiert. Als Hilfsmittel wird wiffiti (wiffiti.com), ein Web 2.0-Tool zum Sammeln von online geposteten Statements, eingesetzt. Aus der Menge an Kommentare und Statements, die in diesem Fall über twitter (twitter.com) gemacht wurden, suchen die Moderatoren die provokativsten heraus und fordern die Teilnehmer der Plenumsveranstaltung dazu auf, diese Statements zu kommentieren – oder die Macher der Statements, diese zu verteidigen.
Alternativ dazu ist auch denkbar, die Teilnehmer zu Beginn der Session zu bitten, die Statements auszuwählen, die in den folgenden 5-10 Minuten in einem Streitgespräch von den Session Chairs oder dem Machern der Statements diskutiert werden. Die Teilnehmer stimmen im Anschluss darüber ab, welche Partei als Sieger aus dem Disput hervorgeht.

Speed dating & Geteilte-Erfahrungen-Session
Dieses Format hat kollaboratives Problemlösen zum Ziel und ist in zwei je dreißigminütige Teile gesplittet.
Für Teil eins teilen sich die Teilnehmer in Zweiergruppen auf. Jedes Paar bekommt fünf Minuten Zeit, sich seinem Gegenüber mit seinen inhaltlichen Interessen und Arbeiten vorzustellen. Im Anschluss sucht sich Jeder einen neuen Partner und stellt sich ihm vor. Nach 30 Minuten hat jeder der Teilnehmer am speed dating 6 neue Personen kennengelernt. Ziel ist es, Menschen kennenzulernen, die für den eigenen Interessens- und Forschungsbereich interessante inhaltliche Anregungen und Perspektiven bieten. Dies wird für den zweiten Teil der Session relevant.
In den zweiten dreißig Minuten der Session finden sich die Teilnehmer in kleinen Gruppen oder – je nach Menge der Teilnehmer – im Plenum zusammen. Jeder Teilnehmer präsentiert innerhalb einer Minute seine eigene Arbeit mittels eines kurzen Statements. Dabei weist er oder sie auf Bereiche hin, die bei der eigenen Forschung besonders gut gelungen sind und von Anderen übernommen werden können. Alternativ können die Teilnehmer auf Bereiche hinweisen, in denen Probleme auftraten, die erst noch einer Lösung zugeführt werden müssen. Im Anschluss antworten die restlichen Teilnehmer und tragen mit Kommentaren, Anregungen oder Hinweisen zur Problemlösung bei. Dieser Teil sollte nicht mehr als vier Minuten in Anspruch nehmen, sodass am Ende der Session 6 Projekte diskutiert wurden.

Medienproduktion mit Handykameras
Die Teilnehmer produzieren kleine dreiminütige “How to”-Videos mit ihren Handykameras. Um diese Videos zu planen setzen sich die Teilnehmer für fünf bis zehn Minuten in kleinen Gruppen zusammen und schreiben ein Storyboard. Weitere fünf bis zehn Minuten sind für das Aufnehmen der Videos geplant. Das Schneiden und sonstige Bearbeiten der Videos ist nicht gestattet – one take, one shot!

Selbstorganisiertes un-conferencing
Neben den geleiteten un-conferencing-Slots gibt es auch Raum und Zeit, damit Teilnehmer selbst organisierten Aktivitäten nachkommen können.

 

Weiterführende Literatur und Links

Educamp. Online.

Ungewöhnliche Interaktionsformate (Teil 2): Nehmen und Geben. Online.

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